This tutorial is for the purpose of teaching students how to set up specifically ICave Oculus Quest 2 headsets to work with their own personal computers, be advised that when attempting to do this with a personal headset, there are more steps required that are not covered here. Project Prerequisites: […]
Development
Project Prerequisites: First let’s make sure you have everything you need for your development environment: Unity Hub Unity 2017.4.10 (Latest version of Unity that the I-CAVE supports) GetReal3D Plugin 3.5.7.1279 (UnityPackage is provided upon Request) What GetReal3D Contains: Developing for the ICave on your own personal computer comes with its […]
Deploying your Project to use inside the I-CAVE To use the I-CAVE, you will have to fill out this form in order to get your project approved Once you are approved, you will receive the getReal3d Plugin unity package and a shared folder in Google Drive where you can place […]
An Introduction to Fire360 Fire360 is a VR Firefighter Command Simulation. The goal of the application is to help firefighters-in-training reinforce procedural behaviors to then use on the job. The firefighters are then guided by a trainer throughout the simulation through various kinds of obstacles. This version of Fire360 takes […]
An Introduction to Fire360 Fire360 is a VR Firefighter Command Simulation. The goal of the application is to help firefighters-in-training reinforce procedural behaviors to then use on the job. The firefighters are then guided by a trainer throughout the simulation through various kinds of obstacles. This version of Fire360 takes […]
The I-CAVE team created a Demo for showcasing and training anyone who wants to use the I-CAVE in their projects. The demo covers some of the basic features of the Unity Engine as well as some of the functionality behind the GetReal3D plug-in and how to integrate this plugin with […]