Integrated Computer Augmented Virtual Environment

Links

Downloads

Unity – 2017.4.10f1 (Unity must be version 2017.4.10f1) https://unity3d.com/get-unity/download/archive getReal3d for Unity Installer Click Here to request access. (Access will be granted upon project approval/request.) ICAVE models/assets from previos projects. https://drive.google.com/open?id=0B3cfEW3Lcqb9TnhrZnZ0UW9raXM (Must be inside FIU network to download)

I-CAVE Documentation

I-CAVE Operations ManualUser Manual (Must be inside FIU network to download)I-CAVE Developer Guide for getReal3D Developer Guide (Must be inside FIU network to download)

Instrument Information and Program Information

Mechdyne developed the first commercial Cave Automated Virtual Environment (CAVETM) driven by off-the-shelf PCs, more companies and organizations can afford them. From the early CAVE design came a rear projected curved screen, then a reconfigurable immersive room (the FLEXTM) that switches between viewing wall and virtual immersion room. Mechdyne strives to stay in front of […]

Relevant Research Papers

Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter,Are Immersive FPS Games Enjoyable?, In , In Proceedings of the 18th ACM symposium on Virtual reality software and technologyProceedings of the 18th ACM Symposium on Virtul Reality Software and Technology. ACM, 2012. [BibSonomy] Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, […]