At the ICAVE lab we have recurring training sessions for firefighters. So far we’ve had firefighters from the City of Miami, Coral Gables, and Miami-Dade County. The staff at lab worked on a single residence Incident Command Traning Simulator that helps on duty firefighters train to improve their communication when […]
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Unity – 2017.4.10f1 (Unity must be version 2017.4.10f1) https://unity3d.com/get-unity/download/archive getReal3d for Unity Installer Click Here to request access. (Access will be granted upon project approval/request.) ICAVE models/assets from previous projects. https://drive.google.com/open?id=0B3cfEW3Lcqb9TnhrZnZ0UW9raXM (Must be inside FIU network to download)
Mechdyne Documentation Mechdyne Operations Guide (Must be inside FIU network to download) Developer Guide for getReal3D (Must be inside FIU network to download) Trackd Simulator Guide I-CAVE Documentation ART Tracking System Breakdown and Calibration I-CAVE Display and Projector Configuration and Calibration I-CAVE Audio Configuration and Overview
Mechdyne developed the first commercial Cave Automated Virtual Environment (CAVETM) driven by off-the-shelf PCs, more companies and organizations can afford them. From the early CAVE design came a rear projected curved screen, then a reconfigurable immersive room (the FLEXTM) that switches between viewing wall and virtual immersion room. Mechdyne strives […]
Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter,Are Immersive FPS Games Enjoyable?, In , In Proceedings of the 18th ACM symposium on Virtual reality software and technologyProceedings of the 18th ACM Symposium on Virtul Reality Software and Technology. ACM, 2012. [BibSonomy] Jean-Luc Lugrin, Fred Charles, Marc Cavazza, […]
The I-CAVE team created a Demo for showcasing and training anyone who wants to use the I-CAVE in their projects. The demo covers some of the basic features of the Unity Engine as well as some of the functionality behind the GetReal3D plug-in and how to integrate this plugin with […]