Links

Downloads

Unity – 2017.0f3 (Unity must be version 2017.0f3) https://unity3d.com/get-unity/download/archive getReal3d for Unity Installer Will be provided upon project approval/request. ICAVE models/assets from previos projects. https://drive.google.com/open?id=0B3cfEW3Lcqb9TnhrZnZ0UW9raXM (Must be inside FIU network to download)

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I-CAVE Documentation

I-CAVE Operations Manual http://icave.fiu.edu/wp-content/uploads/2016/02/FIU.2-User-Manual.pdf (Must be inside FIU network to download) I-CAVE Developer Guide for getReal3D http://icave.fiu.edu/DeveloperGuide.html (Must be inside FIU network to download)

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Instrument Information and Program Information

Mechdyne developed the first commercial Cave Automated Virtual Environment (CAVETM) driven by off-the-shelf PCs, more companies and organizations can afford them. From the early CAVE design came a rear projected curved screen, then a reconfigurable immersive room (the FLEXTM) that switches between viewing wall and virtual immersion room. Mechdyne strives to stay in front of […]

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Relevant Research Papers

Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter,Are Immersive FPS Games Enjoyable?, In , In Proceedings of the 18th ACM symposium on Virtual reality software and technologyProceedings of the 18th ACM Symposium on Virtul Reality Software and Technology. ACM, 2012. [BibSonomy] Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, […]

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